of the defending miniature, the defending miniature is obscured. Repeat this process for every miniature in the defending unit.While a unit is suppressed, it improves its Cover by 1: a unit with no Cover gains light Cover, and a unit in light Cover gains heavy Cover.
result in the Attack Pool.
result in the Attack Pool for each
result in the Cover pool. If the defending unit has heavy Cover, it cancels 1
result in the Attack Pool for each
and each
result in the Cover pool instead.
result in the Attack Pool. Units may spend Dodge tokens even if there are no
results in the Attack Pool.
and 3
results. Summer then checks LOS from the Clone Troopers’ unit leader to each miniature in the Battle Droid unit. Summer has LOS to every miniature in the Battle Droid unit, but part of the Silhouette of 5 Battle Droids is blocked by terrain. Brian then measures the distance between those Battle Droids and the obscuring terrain. Since 4 of them are within
of the obscuring terrain, those 4 miniatures are obscured.Because at least half of the Battle Droids are obscured, the Battle Droids have Cover. Before the game, Brian and Summer determined that the building provides heavy Cover and the crates provide light Cover. Because at least 1 of the Battle Droids is obscured by the building, the Battle Droids have heavy Cover.Brian then rolls 3 white defense dice in the Cover pool, 1 for each
result. Brian rolls 1 blank result and 2
results.Because the Battle Droids have heavy Cover, 2
results are canceled in the attack roll, 1 for each
and
result in the Cover pool. That leaves 1
and 1
result in the Attack Pool.Brian’s Battle Droids do not have any Dodge tokens, so the Apply Dodge and Cover step of the attack is over.