BackIf the attack is not a ranged attack, skip to the Apply Dodge step below. If the attack is a ranged attack, the attacking player checks LOS from the attacking unit leader to each miniature in the defending unit. If LOS to a miniature is completely blocked, the miniature is obscured. If LOS from any part of the attacking unit leader’s silhouette to any part of the defending miniature’s silhouette is blocked by terrain that the attacking unit leader is not in base contact with and that terrain is at {range_half} of the defending miniature, the defending miniature is obscured. Repeat this process for every miniature in the defending unit.