Recover

Recover
A unit that performs a recover action removes any number of Suppression tokens from the unit and readies any number of the unit’s exhausted Upgrade Cards.When a unit recovers, it readies all of its exhausted cards. When a card is readied, turn it 90° to the left so it is in its original orientation. The card is no longer exhausted.

Commander and Panic Check

Oblong 6-sided token with an arrowhead insideWhen a unit checks to see if it is Panicked, instead of using its own Courage value, it may use the Courage value of an alliedblack/rank-commander.png unit within black/range-3.png. For example, a unit with 3 Suppression tokens and Courage value 1 would not be Panicked if it chooses to use the Courage value of an alliedblack/rank-commander.png within black/range-3.png that has a Courage value of 2 or greater.
Clarification: A unit is Panicked if at any time it has Suppression tokens equal to or greater than double its Courage value (or a nearby Commander unit's Courage Value)[Source]

Null Courage Value

Some units have a null black/courage.png, or “-”. These units can never gain or be assigned Suppression tokens and cannot be Suppressed or Panicked. If a unit gains a null black/courage.png through a special rule, it loses any Suppression tokens it has, if any.If a black/rank-commander.png unit has a null black/courage.png value, then allied units within black/range-3.png may choose to use thwithin ank_commander unit’s black/courage.png and, therefore, never Panic, regardless of the number of Suppression tokens they might have.
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