A unit that performs a recover action removes any number of Suppression tokens from the unit and readies any number of the unit’s exhausted Upgrade Cards.When a unit recovers, it readies all of its exhausted cards. When a card is readied, turn it 90° to the left so it is in its original orientation. The card is no longer exhausted.
When a unit checks to see if it is Panicked, instead of using its own Courage value, it may use the Courage value of an allied
unit within
. For example, a unit with 3 Suppression tokens and Courage value 1 would not be Panicked if it chooses to use the Courage value of an allied
within
that has a Courage value of 2 or greater.A unit is Panicked if at any time it has Suppression tokens equal to or greater than double its Courage value (or a nearby Commander unit's Courage Value)[Source] Some units have a null
, or “-”. These units can never gain or be assigned Suppression tokens and cannot be Suppressed or Panicked. If a unit gains a null
through a special rule, it loses any Suppression tokens it has, if any.If a
unit has a null
value, then allied units within
may choose to use thwithin ank_commander unit’s
and, therefore, never Panic, regardless of the number of Suppression tokens they might have.