Courage

Panic

Used to track units that are panicked.

Commander and Panic Check

Oblong 6-sided token with an arrowhead insideWhen a unit checks to see if it is panicked, instead of using its own courage value, it may use the courage value of a friendly black/rank-commander.png unit at black/range-3.png. For example, a unit with 3 suppression tokens and courage value 1 would not be panicked if it chooses to use the courage value of a friendly black/rank-commander.png at black/range-3.png that has a courage value of 2 or greater.
Clarification: A unit is panicked if at any time it has suppression tokens equal to or greater than its courage value (or a nearby Commander unit's Courage Value)[Source]

Suppression

Two triangle-shaped tokens, one with a number 3 in it.Luke Skywalker unit card, with courage value highlightedTrooper units have a courage value on their Unit Card. When a unit has a number of suppression tokens equal to or greater than its courage value, it is suppressed. If a unit has a number of suppression tokens that is equal to or greater than double its courage value, it is panicked. A suppressed unit performs one less action each activation, while a panicked unit suffers additional effects.

Contesting Objective Tokens

A unit is contesting an objective token if its unit leader is at black/range-half.png of the objective token and the unit is not panicked.

Rallying

Each time a unit activates, it has a chance to rally and remove suppression tokens. To rally a unit, its controlling player rolls one white defense die for each suppression token the unit has. Then its controlling player removes one suppression token for each black/block.png or black/block-surge.png result rolled.After rallying, if a unit begins its Perform Actions step while suppressed, it performs one fewer action during its Perform Actions step.If a unit begins its Perform Actions step while panicked, it cannot perform any actions or free actions. Then, if a unit did not perform any actions or free actions due to panic, at the end of the unit’s activation, it removes suppression tokens equal to its courage value.
On Ryan’s turn, he chooses to activate a Rebel Trooper unit with 2 suppression tokens. After resolving any effects at the start of the Rebel Trooper unit’s activation, he performs the unit’s Rally step and rolls 2 white defense dice, 1 for each suppression token. Unfortunately, he rolls 2 blanks and does not remove any suppression tokens from the unit.Because the Rebel Troopers have a courage value of 1 and have a number of suppression tokens equal to or greater than their courage value, they are still suppressed and must perform 1 fewer action during the Perform Actions step of their activation.Additionally, because the Rebel Troopers have suppression equal to or greater than double their courage value, they are still panicked as well as suppressed. Therefore, they perform no actions or free actions, and at the end of their activation, they remove suppression tokens equal to their courage value.
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