What's new in 2024?

Whats new in 2024
There are many changes being made from before the 2.6.0 version of the rules released in july 2024. The best way is to read the new rulebook, but that's not for everyone.Here you will find a brief summary of most of the changes, and more importantly what has been removed. Contents are due to change as I receive feedback or add... content.

New Battle Cards

These are the biggest change to the game. All existing Battle Cards, Condition cards and Deployment maps are removed in favor of these new card types. This means official scenarios like Downed AT-ST and Imperial Bunker are no longer viable under the new rules.

Objectives

New setup phase is also added as a result of this. New types of Objective tokens. New way to win the game. Pass tokens. Advantage cards. Entirely new Setup phase.Passing uses a Pass Pool. Each Command Phase, the player with fewer undefeated units adds Advantage tokens to their Pass Pool equal to 1 fewer than the difference between the two players' unit counts.
Vital Assets, Priority Supplies and other with objectives are now removed from the game. Replacing them are Point of Interest (POI) tokens of 2 inches in diameter.
Clarification: You will need to print a copy of the new Battle Cards, including Primary Objective, Secondary Objective, Maps and Advantages, as well as the new POI tokens and Mission Board. Click source for PDF.[Source]

New Unit cards

Many of the existing units have undergone an update and have had their artwork and information replaced with new content. Unfortunately there is no option to purchase these in 2024, but they are freely available for printing.
Clarification: You will need to print new cards for many of your units. Click the source for the official Documents.[Source]
Clarification: Un-official documents are also available and worth a look, such as this collection on the /r/SWlegion subreddit.[Source]

Game Round and Points

The game now lasts up to 5 Rounds. Round 1 includes Deployment from off the battlefield and first activation of units.For Army Building purposes, the point limit has changed from 800 to 1000.If one player achieves 12 points before end of Round 5, the game ends and that player wins.

Vehicles

Vehicles no longer cause displacement. Displacement is a keyword that has been removed from the game. Drive carefully.Before a Standard Move, a unit on a notched base may rotate its unit leader's base up to 90° to the left or right. Units with the Speeder X or Mobile keyword skip this step.Vehicles only have one kind of damage: the Vehicle Damage token. Weapon Damage and Movement Damage have been removed. A Vehicle gains the token when its Wounds reach its Resilience value, and only once per game. At the start of its Activation, a damaged Vehicle without the AI keyword rolls 1 white defense die and makes 1 fewer action on a Blank result. For Vehicles with the AI keyword, the token instead makes their AI apply.Vehicles cannot be obscured, so they don't get Cover from terrain. Ground Vehicles block LOS and give heavy Cover as if they were area terrain the size of their Silhouette. Repulsor Vehicles don't block LOS or give Cover.Vehicles and other Notched base miniature now also use Silhouette tool to indicate Line of Sight.Vehicles and other Notched base miniature no longer blocks movement of other miniatures.

Cover

The Cover system has been overhauled greatly. There is no longer automatic removal of black/hit.png from Cover.To get Cover from terrain, the terrain blocking LOS has to be within black/range-half.png of the defending miniature. If the terrain is farther away, or the attacking unit leader is in base contact with it, the miniature is not obscured by it. A unit has Cover if at least half of its miniatures are obscured.Instead, if the unit has Cover, the defender rolls 1 white defense die for each black/hit.png in the Attack Pool. Light Cover cancels 1 black/hit.png for each black/block.png, and heavy Cover cancels 1 black/hit.png for each black/block.png and black/block-surge.png. Then you proceed to dodge and defense.Also, to get Cover from Suppression tokens, the unit now has to be Suppressed: it needs Suppression tokens matching or exceeding its Courage value. A Suppressed unit improves its Cover by 1.

Keyword changes

AI: Action: A unit with the AI keyword is no longer forced to make its listed actions every time it lacks an Order. It only has to make 1 of them at the start of its Make Actions step if it has no faceup Order token and is Suppressed but not Panicked, has a Vehicle Damage token, or is a Vehicle that has lost half or more of the miniatures it started the game with. If it can't make any of the listed actions, it makes 1 fewer action instead.Armor: Most units no longer have Armor without a number behind it. Armor X is the new standard.Backup: If a black/rank-commander.png or black/rank-operative.png is in range to a black/rank-corps.png unit, they will cancel 2 black/hit.png almost like the old Cover system did.Charge: Can only be used on the units own activation.Clone Trooper: Range to spend other units green tokens has increased to black/range-2.png.Cohesion: Cohesion is now a half-range black/range-half.png tool, almost identical to a straight Speed 1 tool. For Squads, it's a full black/range-1.png Cohesion.Creature Trooper: Can attack and Withdraw in the same activation.Droid Trooper: No longer makes 1 fewer action from being Suppressed, and cannot gain or resolve Poison tokens. Droid Troopers with the AI keyword are still forced to make their listed actions while Suppressed.Emplacement Trooper: Can Pivot even while engaged.Fire Support: Can no longer contribute to attacks. Instead, units with Fire Supports get a Standby token when issued order.Guardian: As above, a unit with Guardian cannot be helped with Backup.Heavy Trooper: A new Trooper subtype. Heavy Troopers may have notched bases, can make Reverse Moves, can Pivot even when Engaged, do not get Cover from barricades, and can attack and Withdraw in the same activation. Heavy Droid Troopers are both Heavy Troopers and Droid Troopers.Impervious: No longer cancels one fewer result. Instead, at the start of the Modify Defense Dice step, the attacking Attack Pool's Pierce X value is reduced by 1, to a minimum of 0.Ion X: No longer cancels an action automatically. Now the affected unit rolls 1 white dice for each token and loses an action if at least one die is blank.Relentless: Can only be used on the units own activation.Scout: Since there is a new Deployment phase, Scout allows units to get a free move into the battlefield when they activate.Standard Move: When placing the leader unit, you don't have to put it in the movement notch, but anywhere as long as its base is touching the Movement Tool.Standby: When a unit uses their Standby token, if they attack, they must attack the unit that triggered the Standby.Steady: Can only be used on the units own activation.Transport: Only used to bring a unit onto the battlefield. During Setup, the Transport unit chooses an allied black/rank-corps.png or black/rank-specialist.png Trooper unit, and may issue it an Order in the first Round. When the Transport unit Deploys, the chosen unit, if still undeployed, Deploys right after it with a Speed-1 Move starting from the Transport's base.Withdraw: An Engaged unit leaves Melee by making a Move action at Speed 1. It does not lose its other action, but it cannot attack, make a Standby action or Move into Melee in the same activation.

Upgrade cards, Squads and Grenades

Upgrade Cards are now as big as Unit Cards. The art has been removed but the cards work much as before. A new icon has been added for Squad Leader black/upgrade-squad-leader.png.Squads is a new upgrade, allowing to double the size of certain units. Example, a Fleet Trooper can add 5 miniatures to the existing 4 + 1 heavy upgrade. Cohesion is then also increased to black/range-1.png.Grenades is now only usable by 1 of the miniatures in the unit or squad.
Get sharable image