Unit Types

Each unit in Star Wars: Legion has a unit type indicated on their Unit Card. All units are either troopers or vehicles, and each type has a number of subtypes with their own special rules.

Trooper

Trooper is the most common unit type in Star Wars: Legion. Trooper units may have the following subtypes, each with their own additional rules:
  1. Clone Trooper
  2. Creature Trooper
  3. Droid Trooper
  4. Emplacement Trooper
  5. Wookie Trooper
Rules that affect a trooper unit affect all its subtypes. Subtypes must follow all the rules of normal troopers unless otherwise stated.

Clone Trooper

  1. While attacking or defending, a clone trooper unit may spend one aim, dodge, or surge token belonging to another friendly clone trooper unit at black/range-2.png and in LOS as if the attacking or defending unit had that token.

Creature Trooper

  1. Creature troopers have notched bases.
  2. Creature troopers can reverse.
  3. Creature troopers can pivot, even while they are engaged.
  4. Creature troopers do not receive cover from barricades.
  5. Creature troopers can attack and withdraw during the same activation.

Droid Trooper

  1. Droid troopers cannot be suppressed, though they can still be panicked.
  2. Droid troopers cannot gain or resolve poison tokens.

Emplacement Trooper

  1. Emplacement troopers have notched bases.
  2. Emplacement troopers can reverse.
  3. Emplacement troopers can pivot, even while they are engaged.

Wookiee Trooper

  1. Wookiee troopers have no additional special rules, other than being referenced by their unit type for certain rules and abilities.

Vehicles

There are many types of vehicles in Star Wars: Legion, from lumbering tanks to soaring airspeeders and everything in between. Every vehicle unit in Star Wars: Legion also has one of the subtypes listed below with their own special rules:
  1. Ground Vehicle
  2. Repulsor Vehicle
Rules that affect a vehicle unit affect all its subtypes unless otherwise stated. Regardless of subtype, all vehicles have the resiliency rules listed below.

Resiliency

Vehicles do not have a courage value. Instead most, but not all, have a resilience value. A vehicle that does not have a resilience value has a “-” on their Unit Card where the resilience value should be.An oblong hexagon shape with an orange cog inside.When a vehicle with a resilience value has a number of wounds equal to or more than its resilience value, after the effect causing this is resolved, the vehicle gains a vehicle damage token.When a player activates a vehicle unit with a vehicle damage token, roll a white defense die. On a blank result that vehicle performs one fewer action during its activation.A vehicle can only have one vehicle damage token at a time and can only gain a vehicle damage token in this way once per game.
Nicholas’ AAT Tank has already suffered 3 wounds and suffers 3 more from an attack. After the attack is resolved, Nicholas’ AAT Tank gains a vehicle damage token.Because a vehicle can only ever gain a vehicle damage token when it has damage equal to its resilience once per game, if Nicholas removes the vehicle damage token from his AAT Tank and it suffers further wounds, he does not gain another vehicle damage token.

Ground Vehicles

  1. Ground vehicles have notched bases.
  2. Ground vehicles can pivot and reverse.
  3. Ground vehicles can end a move with some part of their base partially overlapping terrain.
  4. A ground vehicle may not end a move or be placed in a position where the miniature would be physically unstable or fall over, or cause the angle of the miniature’s base to be greater than 45°.
  5. Ground vehicles can be in melee but cannot be engaged.
  6. Ground vehicles block LOS as if they were a piece of area terrain consisting of the volume of their silhouette.
  7. When determining the number of obscured miniatures and determining cover during an attack sequence, treat ground vehicles as a piece of area terrain consisting of the volume of their silhouette that provides heavy cover.
  8. When a ground vehicle is defending against a ranged attack, during the Apply Dodge and Cover step, it cannot be obscured and cannot have cover as a result of being obscured.

Repulsor Vehicles

  1. Repulsor vehicles have notched bases.
  2. Repulsor vehicles can pivot.
  3. Repulsor vehicles cannot perform the standby action or gain or spend standby tokens.
  4. Repulsor vehicles can end a move with part of their base partially overlapping terrain.
  5. Repulsor vehicles may move onto or through impassable terrain and may place the movement tool overlapping impassable terrain when doing so.
  6. A repulsor vehicle may not end a move or be placed in a position where the miniature would be physically unstable or fall over, or cause the angle of the miniature’s base to be greater than 45°.
  7. Repulsor vehicles can be in melee but cannot be engaged.
  8. Repulsor vehicles do not block LOS, do not obscure miniatures, and do not provide cover.
  9. When a repulsor vehicle is defending against a ranged attack, during the Apply Dodge and Cover step, it cannot be obscured and cannot have cover as a result of being obscured.
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