Terrain

The scenery and features that make up the battlefield are terrain. Terrain serves more of a purpose than simply being aesthetically pleasing—the terrain over which armies fight can have as dramatic an impact on the course of battle as the abilities of the armies themselves. Players should always discuss terrain before the game starts. There are three types of terrain: scatter terrain, area terrain, and obstacle terrain.

Scatter Terrain

Scatter terrain represents small terrain features such as crates, planters, or lamp posts. It is up to the players to determine the height, special rules, and the type of cover that scatter terrain provides.

Barricades

Barricades are a specific type of scatter terrain found in some Star Wars: Legion Core Sets and in their own expansion pack. Barricades are open terrain and provide trooper units that are not creature troopers with heavy cover.Barricades cannot be placed overlapping objective or advantage tokens and cannot have objective or advantage tokens placed on them. A trooper miniature can never partially overlap a barricade at any time.Three barricades on the battlefield

Area Terrain

Some terrain features consist of an area of terrain containing multiple terrain elements inside a boundary or footprint, like a forest, craters, ruined buildings, or piles of rubble. The individual elements and their locations inside the area terrain are not relevant, only the boundary.When determining the size of area terrain, imagine a silhouette beginning at the bottom of the area terrain and extending upwards to the tallest point of the terrain. The volume of this silhouette is all part of the area terrain. It is up to the players to determine the height, the boundaries, special rules, and the type of cover that area terrain provides.A fallen AT-ST terrain piece

Obstacle Terrain

Obstacle terrain represents large or tall terrain features such as buildings, cliffs, or high walls. When a trooper miniature wants to move through or onto an obstacle terrain feature, it may have to perform a climb based on the obstacle terrain’s height.

Terrain Restricting Movement

In addition to being scatter, area, or obstacle terrain, a terrain feature is also open, difficult, or impassable.Open terrain represents parts of the battlefield that are relatively easy to traverse and free from obstacles or obstructions. Open fields, lamp posts, planters, tall grass, or sandy desert are all open terrain. Open terrain does not restrict movement.Difficult terrain restricts but does not completely prevent movement. Craters, ruins, woods, piles of rubble, and swamps are all examples of difficult terrain. Difficult terrain reduces the maximum speed of a unit moving through or into it by 1 to a minimum of 1.Impassable terrain completely prevents movement. Miniatures cannot move through or end a movement on impassable terrain unless they have a special rule which allows them to do so.Some larger and more complex pieces of terrain are made up of various parts that each restrict movement differently. For example, the walls of a piece of obstacle terrain may be impassable, but a miniature may be able to move through a door or window that is open terrain. Players should discuss the parts of terrain and agree on how they are to be played before the game begins.In addition to being scatter, area, or obstacle terrain, a terrain feature is also open, difficult, or impassable.
The Clone Trooper unit is preparing to move. The battlefield and barricades are open terrain and do not restrict the Clone Trooper unit’s movement. The building is impassable terrain, and the Clone Troopers may not move through it unless they have a special rule that allows them to do so.

Fitting on Terrain

When a trooper miniature’s base is overlapping a piece of obstacle terrain, it must be completely overlapping that terrain. Trooper miniatures cannot end a movement or be placed in a way that would cause their base to only partially overlap a piece of obstacle terrain and may not have any part of part of its base hanging off the terrain. Trooper miniatures cannot be deployed in a way where any part of their base is only partially overlapping a piece of obstacle terrain.
Miniatures placed on terrain illegally and legallyWhen placing miniatures on obstacle terrain, a miniature’s base must completely overlap the terrain. Because the 2 Clone Troopers are hanging off the balcony and only partially overlapping the piece of obstacle terrain, they cannot be placed there and must be placed in such a way that their bases completely overlap the obstacle terrain like the other 2 Clone Troopers.

Terrain Providing Cover

The main purpose of terrain is to block line of sight between miniatures and provide them with cover. Terrain provides either light, heavy, or no cover. What kind of cover, if any, a piece of terrain provides is ultimately for players to decide. Before the game begins, players should agree on what kind of cover each piece of terrain on the battlefield provides.

Terrain Height

Each piece of terrain has a height characteristic. To measure this, take the range tool and put one end on the battlefield, orienting the range tool vertically. Then add segments until the end of the range tool is taller than the piece of terrain. The segment of the range tool that the top of the terrain is inside is equal to that object’s height.Some terrain might have various pieces at multiple heights. When determining the height of the terrain for the purposes of performing a movement or a climb, measure the height of the part of the terrain the miniatures are moving or climbing to, subtracting the height of any terrain the miniatures may be on.
An example photo illustrating when a standby would triggerSarah wants to measure the height of this building to determine how it will impede the movement of her Clone Troopers. To do so, she takes the range tool and places one end on the battlefield, holding the range tool upright. Because the roof of the building is entirely inside the first segment of the range tool, the building is considered height 1.Later in the game, Sarah measures the height of another building. Because this building has multiple levels, it consists of different heights. The first roof is completely inside the first segment of the range tool, so that part of the building is height 1. However, the second roof of the building is inside the second segment of the range tool, so that part of the building is height 2.An example photo illustrating when a standby would triggerTo determine how the building affects the movement of her Clone Troopers, Sarah only considers the part of the building her Clone Troopers wish to move to—they may perform a climb onto the height 1 part of the building but are unable to move onto the height 2 part from the battlefield. If they begin their movement while on the height 1 part of the building, then they may climb onto the height 2 part of the building.

Golden Rule of Terrain

Ultimately, the type of terrain and the rules used are up to the players and should be discussed before the game begins.
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