Each time a unit activates, it has a chance to Rally and remove Suppression tokens. To Rally a unit, its controlling player rolls 1 white defense die for each Suppression token the unit has. Then its controlling player removes 1 Suppression token for each
or
result rolled.After a units Rally step, if a unit begins its Make Actions step while Suppressed, it makes 1 fewer action during its Make Actions step.If a unit begins its Make Actions step while Panicked, it cannot make any actions or free actions. Then, if a unit did not make any actions or free actions due to Panic, at the end of the unit’s Activation, it removes Suppression tokens equal to its
.On Ryan’s turn, he chooses to activate a Rebel Trooper unit with 2 Suppression tokens. After resolving any effects at the start of the Rebel Trooper unit’s Activation, he performs the unit’s Rally step and rolls 2 white defense dice, 1 for each Suppression token. Unfortunately, he rolls 2 Blanks and does not remove any Suppression tokens from the unit.Because the Rebel Troopers have
of 1 and have a number of Suppression tokens equal to or greater than their
, they are still Suppressed and must make 1 fewer action during the Make Actions step of their Activation.Additionally, because the Rebel Troopers have Suppression equal to or greater than double their
, they are still Panicked as well as Suppressed. Therefore, they make no actions or free actions, and at the end of their Activation, they remove Suppression tokens equal to their
.