Rallying

Each time a unit activates, it has a chance to rally and remove suppression tokens. To rally a unit, its controlling player rolls one white defense die for each suppression token the unit has. Then its controlling player removes one suppression token for each black/block.png or black/block-surge.png result rolled.After rallying, if a unit begins its Perform Actions step while suppressed, it performs one fewer action during its Perform Actions step.If a unit begins its Perform Actions step while panicked, it cannot perform any actions or free actions. Then, if a unit did not perform any actions or free actions due to panic, at the end of the unit’s activation, it removes suppression tokens equal to its courage value.
On Ryan’s turn, he chooses to activate a Rebel Trooper unit with 2 suppression tokens. After resolving any effects at the start of the Rebel Trooper unit’s activation, he performs the unit’s Rally step and rolls 2 white defense dice, 1 for each suppression token. Unfortunately, he rolls 2 blanks and does not remove any suppression tokens from the unit.Because the Rebel Troopers have a courage value of 1 and have a number of suppression tokens equal to or greater than their courage value, they are still suppressed and must perform 1 fewer action during the Perform Actions step of their activation.Additionally, because the Rebel Troopers have suppression equal to or greater than double their courage value, they are still panicked as well as suppressed. Therefore, they perform no actions or free actions, and at the end of their activation, they remove suppression tokens equal to their courage value.
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