Panic

Panic
Used to track units that are Panicked.

Commander and Panic Check

Oblong 6-sided token with an arrowhead insideWhen a unit checks to see if it is Panicked, instead of using its own Courage value, it may use the Courage value of an alliedblack/rank-commander.png unit within black/range-3.png. For example, a unit with 3 Suppression tokens and Courage value 1 would not be Panicked if it chooses to use the Courage value of an alliedblack/rank-commander.png within black/range-3.png that has a Courage value of 2 or greater.
Clarification: A unit is Panicked if at any time it has Suppression tokens equal to or greater than double its Courage value (or a nearby Commander unit's Courage Value)[Source]

Suppression

Two triangle-shaped tokens, one with a number 3 in it.Luke Skywalker unit card, with Courage value highlightedTrooper units have a Courage value black/courage.png on their Unit Card. When a unit has a number of Suppression tokens equal to or greater than its black/courage.png, it is Suppressed. If a unit has a number of Suppression tokens that is equal to or greater than double its black/courage.png value, it is Panicked. A Suppressed unit performs 1 less action each Activation, while a Panicked unit suffers additional effects.

Contesting Objective Tokens

A unit is Contesting an Objective token if its unit leader is within black/range-half.png of the Objective token and the unit is not Panicked.

Rally Step

Each time a unit activates, it has a chance to Rally and remove Suppression tokens. To Rally a unit, its controlling player rolls 1 white defense die for each Suppression token the unit has. Then its controlling player removes 1 Suppression token for each black/block.png or black/block-surge.png result rolled.After a units Rally step, if a unit begins its Make Actions step while Suppressed, it makes 1 fewer action during its Make Actions step.If a unit begins its Make Actions step while Panicked, it cannot make any actions or free actions. Then, if a unit did not make any actions or free actions due to Panic, at the end of the unit’s Activation, it removes Suppression tokens equal to its black/courage.png.
On Ryan’s turn, he chooses to activate a Rebel Trooper unit with 2 Suppression tokens. After resolving any effects at the start of the Rebel Trooper unit’s Activation, he performs the unit’s Rally step and rolls 2 white defense dice, 1 for each Suppression token. Unfortunately, he rolls 2 Blanks and does not remove any Suppression tokens from the unit.Because the Rebel Troopers have black/courage.png of 1 and have a number of Suppression tokens equal to or greater than their black/courage.png, they are still Suppressed and must make 1 fewer action during the Make Actions step of their Activation.Additionally, because the Rebel Troopers have Suppression equal to or greater than double their black/courage.png, they are still Panicked as well as Suppressed. Therefore, they make no actions or free actions, and at the end of their Activation, they remove Suppression tokens equal to their black/courage.png.
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