Immune: Keyword (Unit Keyword)

Immune: Blast

While a unit with the Immune: Blast keyword is defending, the effects of the Blast keyword are ignored.

Immune: Deflect

During an attack, if the attack pool contains weapons with the Immune: Deflect keyword, the attacking unit cannot suffer wounds from the Deflect keyword.

Immune: Enemy Effects

A unit with the Immune: Enemy Effects keyword ignores all enemy card effects and cannot be targeted by any enemy card effects.

Immune: Melee

Enemy units cannot be placed in base contact with a unit that has the Immune: Melee keyword.

Immune: Melee Pierce

While a unit with the Immune: Melee Pierce keyword is defending against a melee attack, the attacker cannot use the Pierce X weapon keyword to cancel black/block.png results on defense dice during the Modify Defense Dice step.While a unit with Immune: Melee Pierce is using the Guardian X keyword during a melee attack, the attacking unit cannot use the Pierce X keyword to cancel black/block.png results on defense dice rolled by that unit for the Guardian X keyword.

Immune: Pierce

While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.While a unit with Immune: Pierce is using the Guardian X keyword, the attacking unit cannot use the Pierce X keyword to cancel black/block.png results on defense dice rolled by that unit for the Guardian X keyword.

Immune: Range 1 Weapons

An attack pool that is assigned to a unit with the Immune: Range 1 Weapons keyword cannot contain weapons with a maximum range of black/range-1.png.
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