While a unit with the Immune: Blast keyword is defending, the effects of the Blast keyword are ignored.During an attack, if the attack pool contains weapons with the Immune: Deflect keyword, the attacking unit cannot suffer wounds from the Deflect keyword.A unit with the Immune: Enemy Effects keyword ignores all enemy card effects and cannot be targeted by any enemy card effects.Enemy units cannot be placed in base contact with a unit that has the Immune: Melee keyword.While a unit with the Immune: Melee Pierce keyword is defending against a melee attack, the attacker cannot use the Pierce X weapon keyword to cancel results on defense dice during the Modify Defense Dice step.While a unit with Immune: Melee Pierce is using the Guardian X keyword during a melee attack, the attacking unit cannot use the Pierce X keyword to cancel results on defense dice rolled by that unit for the Guardian X keyword.While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.While a unit with Immune: Pierce is using the Guardian X keyword, the attacking unit cannot use the Pierce X keyword to cancel results on defense dice rolled by that unit for the Guardian X keyword.An attack pool that is assigned to a unit with the Immune: Range 1 Weapons keyword cannot contain weapons with a maximum range of .