After a unit attacks, Moves, or makes an action, each unit that has a weapon with the Detonate X keyword may Detonate up to X allied Charge tokens (Advantage) of the specified type. If a token would detonate, that token detonates before any other abilities or effects that occur after a unit Moves or makes an action, with the exception of spending a Standby token which can be spent by a unit before the token detonates. If both players have units that could detonate Charge tokens, the player that does not control the unit that just made the attack, Move, or action may use their unit’s Detonate X keyword first.When a token detonates, make a separate attack against each unit, allied and enemy, that has LOS to the token and is in Range of the area weapon, using the surge conversion chart and weapon keywords on the card for the token being detonated. The detonating token is considered the attacking unit when making attacks, meaning that it cannot spend Aim tokens or modify attack dice, regardless of any abilities on the unit that placed the token. After a token detonates, remove it from the battlefield.
Charge tokens cannot overlap any Objective, Advantage, or other Charge tokens and must be placed on a flat surface completely flush with that surface.