Some units are faithful companions or subservient minions and are almost never seen apart from another unit. A unit like this has the Counterpart keyword and the miniature that represents this unit is always added to another unit. That miniature has a Counterpart Card and their miniature is a counterpart miniature. The combined unit has the rank, unit type, defense die, courage value, surge conversion chart, and speed as shown on the Unit Card.- Sometimes, a Counterpart Card has a different unit type only for the purposes of equipping Upgrade Cards.
- A unit leader in a combined unit can be assigned wounds when it is the only non-counterpart miniature in the unit.
- When a wound token would be assigned to a non- counterpart miniature in a combined unit, that unit’s controlling player may assign that wound token to an undefeated counterpart miniature in that unit instead. That wound token must be assigned to a counterpart miniature if it would cause the last non-counterpart miniature in the unit to be defeated.
- Upgrade Cards without weapons equipped to a counterpart miniature are usable by the rest of the unit, unless the counterpart miniature is defeated.
- Upgrade Cards with weapons are usable only by the miniature which has them equipped.
- The non-counterpart miniatures in the unit use the wound threshold on their Unit or Upgrade Card, the counterpart miniature uses the wound threshold on the Counterpart Card.
- The combined unit has the keywords on both the Unit Card and the Counterpart Card.
- Miniatures in a combined unit may only use weapons that are on their respective cards. If a combined unit gains a weapon from a Command Card, only the non-counterpart miniature may use it.
- If the counterpart miniature is defeated, the unit loses any keywords, abilities, or effects on the Counterpart Card.