Counterpart (Unit Keyword)

Some units are faithful companions or subservient minions and are almost never seen apart from another unit. A unit like this has the Counterpart keyword and the miniature that represents this unit is always added to another unit. That miniature has a Counterpart Card and their miniature is a counterpart miniature. The combined unit has the rank, unit type, defense die, courage value, surge conversion chart, and speed as shown on the Unit Card.
  1. Sometimes, a Counterpart Card has a different unit type only for the purposes of equipping Upgrade Cards.
  2. A unit leader in a combined unit can be assigned wounds when it is the only non-counterpart miniature in the unit.
  3. When a wound token would be assigned to a non- counterpart miniature in a combined unit, that unit’s controlling player may assign that wound token to an undefeated counterpart miniature in that unit instead. That wound token must be assigned to a counterpart miniature if it would cause the last non-counterpart miniature in the unit to be defeated.
  4. Upgrade Cards without weapons equipped to a counterpart miniature are usable by the rest of the unit, unless the counterpart miniature is defeated.
  5. Upgrade Cards with weapons are usable only by the miniature which has them equipped.
  6. The non-counterpart miniatures in the unit use the wound threshold on their Unit or Upgrade Card, the counterpart miniature uses the wound threshold on the Counterpart Card.
  7. The combined unit has the keywords on both the Unit Card and the Counterpart Card.
  8. Miniatures in a combined unit may only use weapons that are on their respective cards. If a combined unit gains a weapon from a Command Card, only the non-counterpart miniature may use it.
  9. If the counterpart miniature is defeated, the unit loses any keywords, abilities, or effects on the Counterpart Card.
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