WLO-5 Speeder Tank

WLO-5 Speeder Tank is a Mercenaries Heavy unit card for Star Wars: Legion, costing 100 points with 1 miniature. Keywords: Mercenary: 


, Armor 5, Arsenal 2, Hover: Ground, Transport, Weak Point 2: Rear.
- Faction
- Mercenaries
- Rank
- Heavy
- Points
- 100
- Miniatures
- 1
- Type
- Repulsor Vehicle
- Upgrade slots



Card text
- Mercenary:




- Armor 5
- Arsenal 2
- Hover: Ground
- Transport
- Weak Point 2: Rear
Back side

Keywords
- Mercenary: Faction
A unit with the Mercenary: Faction keyword is a Mercenary unit. The Faction(s) specified by the Mercenary: Faction keyword can include that unit in an army as a Mercenary unit.
- Armor X
During the Modify Attack Dice step of the attack sequence, if the defending unit has the Armor X keyword, the defending player may cancel up to X
results, removing those dice from the Attack Pool. - Arsenal X
When choosing weapons during the Form Attack Pool step, each miniature in the unit that has the Arsenal X keyword can contribute X weapons to Attack Pools. Each weapon or combination of weapons may form a new Attack Pool, but each weapon may only be added to one Attack Pool.
- Hover: Ground/Air X
A unit with the Hover: Ground or Hover: Air X keyword can make Standby actions during the Make Actions step and can gain and spend Standby tokens. A unit with the Hover: Ground or Hover: Air X keyword can make Reverse Moves.
- Transport
During Setup, a unit with the Transport keyword may choose an allied
Trooper or
Trooper unit to transport. During the first Round's Issue Orders step, a unit with the Transport keyword may issue an Order to the chosen unit. If the chosen unit is undeployed when the unit with the Transport keyword Deploys, after the effect is resolved, the chosen unit Deploys by making a Speed-1 Move. Measure the start of this Move with both prongs of one side of the Movement Tool touching the base of the unit with the Transport keyword. A unit can make this Move regardless of its Speed. When the chosen unit Deploys in this way, the unit leader of that unit measures the vertical distance changed during that Move starting from the unit with the Transport keyword. - Weak Point X
While a unit with the Weak Point X: Front/Rear/Sides keyword defends, if the attacking unit’s unit leader is at least partially inside the specified firing arc of the defending unit, the Attack Pool gains the Impact X keyword where X is equal to the value of Weak Point X.
- Impact X
When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X
results to
results during the Modify Attack Dice step. - Fixed: Front/Sides/Rear
To add a weapon that has the Fixed: Front/Sides/Rear keyword to an Attack Pool, the defending unit must have at least 1 of its miniature’s bases partially inside 1 of the specified firing arcs of the attacking miniature.