T-47 Airspeeder

T-47 Airspeeder is a Rebel Alliance Heavy unit card for Star Wars: Legion, costing 125 points with 1 miniature. Keywords: Armor 3, Arsenal 2, Cover 1, Immune: Blast, Melee, range1 Weapons, Speeder 2.
- Faction
- Rebel Alliance
- Rank
- Heavy
- Points
- 125
- Miniatures
- 1
- Type
- Repulsor Vehicle
- Upgrade slots



Card text
- Armor 3
- Arsenal 2
- Cover 1
- Immune: Blast, Melee, range1 Weapons
- Speeder 2
Back side

Keywords
- Armor X
During the Modify Attack Dice step of the attack sequence, if the defending unit has the Armor X keyword, the defending player may cancel up to X
results, removing those dice from the Attack Pool. - Arsenal X
When choosing weapons during the Form Attack Pool step, each miniature in the unit that has the Arsenal X keyword can contribute X weapons to Attack Pools. Each weapon or combination of weapons may form a new Attack Pool, but each weapon may only be added to one Attack Pool.
- Cover X
When a unit with the Cover X keyword defends against a Ranged attack, during the Apply Dodge and Cover step, it increases its Cover by X.
- Immune: Blast
While a unit with the Immune: Blast keyword is defending, the effects of the Blast keyword are ignored.
- Immune: Melee
Units with the Immune: Melee keywod cannot be targeted by Melee attacks and cannot be Engaged.
- Immune: Range 1 Weapons
An Attack Pool that is assigned to a unit with the Immune:
Weapons keyword cannot contain weapons with a maximum Range of
. - Speeder X
A unit with the Speeder X keyword can Move over or end its movement on terrain equal to or less than height X. Additionally, when a unit with the Speeder X keyword on notched bases makes a Move, it skips step 1 of notched base movement.
- Impact X
When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X
results to
results during the Modify Attack Dice step. - Fixed: Front/Sides/Rear
To add a weapon that has the Fixed: Front/Sides/Rear keyword to an Attack Pool, the defending unit must have at least 1 of its miniature’s bases partially inside 1 of the specified firing arcs of the attacking miniature.