Shaak Ti

Shaak Ti, Jedi Council is a Galactic Republic Operative unit card for Star Wars: Legion, costing 120 points with 1 miniature. Keywords:
Jump 1,
Quick Thinking, Aid: Non-
Unit, Allies of Convenience, Charge, Deflect, Immune: Pierce, Makashi Mastery.
- Faction
- Galactic Republic
- Rank
- Operative
- Points
- 120
- Miniatures
- 1
- Type
- Trooper
- Upgrade slots




Card text
Jump 1
Quick Thinking- Aid: Non-
Unit - Allies of Convenience
- Charge
- Deflect
- Immune: Pierce
- Makashi Mastery
Back side

Keywords
- Jump X
A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit’s starting position.
- Quick Thinking
When a unit makes the Quick Thinking Card action, it gains 1 Aim and 1 Dodge token.
- Aid: Affiliation
When a unit with the Aid keyword would gain 1 ore more Aim, Dodge, or Surge token, another allied unit of the Affiliation or unit type listed within
and in Line of Sight may gain that token instead. If it does, the unit with the Aid keyword gains 1 Suppression token, if able. - Allies of Convenience
Units with the Allies of Convenience keyword may issue Orders to allied Mercenary units regardless of Affiliation. Additionally, when building an army, players may include 1 extra Mercenary unit in their army regardless of Rank if there is at least 1 unit with the Allies of Convenience keyword, though they cannot take more units of a particular Rank than normally allowed.
- Charge
After a unit that has the Charge keyword makes a Move action during its Activation that brings it into base contact with an enemy miniature to start a Melee, it may make a free Attack action against that unit using only Melee weapons.
- Deflect
While a unit with the Deflect keyword is defending against a Ranged attack or using the Guardian X keyword, its surge conversion chart gains
:
. Additionally, during the Convert Defense Surges step before converting
results, the attacker suffers one Wound if there is at least one
result in the defense roll. - Immune: Pierce
While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.
- Makashi Mastery
When a unit with the Makashi Mastery keyword makes a Melee attack, it can reduce the Pierce X value of a weapon in the Attack Pool by 1 during the Choose Weapons and Gather Dice step. If it does, the defender cannot use the Immune: Melee Pierce, Immune: Pierce, and/or Impervious keywords during this attack.
- Impact X
When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X
results to
results during the Modify Attack Dice step. - Pierce X
When a unit attacks with an Attack Pool that has Pierce X keyword it may cancel up to X
results during the Modify Defense Dice step.