Shaak Ti

Jedi Council
Shaak Ti · Jedi Council card

Shaak Ti, Jedi Council is a Galactic Republic Operative unit card for Star Wars: Legion, costing 120 points with 1 miniature. Keywords: black/action.png Jump 1, black/action.png Quick Thinking, Aid: Non-black/gar.png Unit, Allies of Convenience, Charge, Deflect, Immune: Pierce, Makashi Mastery.

Faction
Galactic Republic
Rank
Operative
Points
120
Miniatures
1
Type
Trooper
Upgrade slots
ForceForceCommandTraining

Card text

•Shaak Ti120 pts
Jedi Council
Trooper·Operative (1)
Health6
Courage3
Speed2
Defense
Atk SurgeCrit
Def Surge-
  • black/action.png Jump 1
  • black/action.png Quick Thinking
  • Aid: Non-black/gar.png Unit
  • Allies of Convenience
  • Charge
  • Deflect
  • Immune: Pierce
  • Makashi Mastery
Shaak Ti's LightsaberMelee
Impact x 2, Pierce x 2

Back side

Shaak Ti · Jedi Council card back

Keywords

  • Jump X

    A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit’s starting position.

  • Quick Thinking

    When a unit makes the Quick Thinking Card action, it gains 1 Aim and 1 Dodge token.

  • Aid: Affiliation

    When a unit with the Aid keyword would gain 1 ore more Aim, Dodge, or Surge token, another allied unit of the Affiliation or unit type listed within black/range-2.png and in Line of Sight may gain that token instead. If it does, the unit with the Aid keyword gains 1 Suppression token, if able.

  • Allies of Convenience

    Units with the Allies of Convenience keyword may issue Orders to allied Mercenary units regardless of Affiliation. Additionally, when building an army, players may include 1 extra Mercenary unit in their army regardless of Rank if there is at least 1 unit with the Allies of Convenience keyword, though they cannot take more units of a particular Rank than normally allowed.

  • Charge

    After a unit that has the Charge keyword makes a Move action during its Activation that brings it into base contact with an enemy miniature to start a Melee, it may make a free Attack action against that unit using only Melee weapons.

  • Deflect

    While a unit with the Deflect keyword is defending against a Ranged attack or using the Guardian X keyword, its surge conversion chart gains black/block-surge.png:black/block.png. Additionally, during the Convert Defense Surges step before converting black/block-surge.png results, the attacker suffers one Wound if there is at least one black/block-surge.png result in the defense roll.

  • Immune: Pierce

    While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.

  • Makashi Mastery

    When a unit with the Makashi Mastery keyword makes a Melee attack, it can reduce the Pierce X value of a weapon in the Attack Pool by 1 during the Choose Weapons and Gather Dice step. If it does, the defender cannot use the Immune: Melee Pierce, Immune: Pierce, and/or Impervious keywords during this attack.

  • Impact X

    When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X black/hit.png results to black/hit-critical.png results during the Modify Attack Dice step.

  • Pierce X

    When a unit attacks with an Attack Pool that has Pierce X keyword it may cancel up to X black/block.png results during the Modify Defense Dice step.