Persuader-Class Tank Droid

Persuader-Class Tank Droid card

Persuader-Class Tank Droid is a Separatist Alliance Heavy unit card for Star Wars: Legion, costing 130 points with 1 miniature. Keywords: Armor 5, Arsenal 2, Programmed, Reposition, Transport, Weak Point 1: Sides.

Faction
Separatist Alliance
Rank
Heavy
Points
130
Miniatures
1
Type
Ground Vehicle
Upgrade slots
ProgrammingOrdnanceOrdnanceComms

Card text

Persuader-Class Tank Droid130 pts
Ground Vehicle·Heavy (1)
Health11
Resilience7
Speed1
Defense
Atk SurgeHit
Def SurgeBlock
  • Armor 5
  • Arsenal 2
  • Programmed
  • Reposition
  • Transport
  • Weak Point 1: Sides
Ion Cannons1-2
Fixed Front, Critical x 1, Impact x 1, Ion x 1
Heavy Blasters1-4
Fixed Front, Critical x 1

Back side

Persuader-Class Tank Droid card back

Keywords

  • Armor X

    During the Modify Attack Dice step of the attack sequence, if the defending unit has the Armor X keyword, the defending player may cancel up to X black/hit.png results, removing those dice from the Attack Pool.

  • Arsenal X

    When choosing weapons during the Form Attack Pool step, each miniature in the unit that has the Arsenal X keyword can contribute X weapons to Attack Pools. Each weapon or combination of weapons may form a new Attack Pool, but each weapon may only be added to one Attack Pool.

  • Programmed

    A unit with the Programmed keyword must equip at least one black/upgrade-programming.png Upgrade Card during Army Building.

  • Reposition

    When a unit with the Reposition keyword makes a Standard Move, it may make a Pivot either before or after making that Standard Move.

  • Transport

    During Setup, a unit with the Transport keyword may choose an allied black/rank-corps.png Trooper or black/rank-specialist.png Trooper unit to transport. During the first Round's Issue Orders step, a unit with the Transport keyword may issue an Order to the chosen unit. If the chosen unit is undeployed when the unit with the Transport keyword Deploys, after the effect is resolved, the chosen unit Deploys by making a Speed-1 Move. Measure the start of this Move with both prongs of one side of the Movement Tool touching the base of the unit with the Transport keyword. A unit can make this Move regardless of its Speed. When the chosen unit Deploys in this way, the unit leader of that unit measures the vertical distance changed during that Move starting from the unit with the Transport keyword.

  • Weak Point X

    While a unit with the Weak Point X: Front/Rear/Sides keyword defends, if the attacking unit’s unit leader is at least partially inside the specified firing arc of the defending unit, the Attack Pool gains the Impact X keyword where X is equal to the value of Weak Point X.

  • Critical X

    When a unit converts attack surges for an Attack Pool with the Critical X keyword, during the Convert Surges step it may convert up to X attack surge black/hit-surge.png results to critical black/hit-critical.png results.

  • Fixed: Front/Sides/Rear

    To add a weapon that has the Fixed: Front/Sides/Rear keyword to an Attack Pool, the defending unit must have at least 1 of its miniature’s bases partially inside 1 of the specified firing arcs of the attacking miniature.

  • Impact X

    When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X black/hit.png results to black/hit-critical.png results during the Modify Attack Dice step.

  • Ion X

    When a Vehicle or Droid Trooper unit suffers 1 or more Wounds from an attack that has the Ion X keyword in the Attack Pool, after the attack is resolved, it gains X Ion tokens.