Maul

Maul, A Rival is a Mercenaries Operative unit card for Star Wars: Legion, costing 130 points with 1 miniature. Keywords:
Jump 1, Allies of Convenience, Deflect, Immune: Pierce, Juyo Mastery, Wound 1.
- Faction
- Mercenaries
- Rank
- Operative
- Points
- 130
- Miniatures
- 1
- Type
- Trooper
- Upgrade slots





Card text
Jump 1- Allies of Convenience
- Deflect
- Immune: Pierce
- Juyo Mastery
- Wound 1
Back side

Keywords
- Juyo Mastery
While a unit with the Juyo Mastery keyword has 1 or more Wound tokens, it can make 1 additional action during its Make Actions step. A unit with Juyo Mastery may only make 2 Move actions during its Activation, including free actions.
- Wound X
The first time a unit with the Wound X keyword enters play, that unit suffers X Wounds.
- Allies of Convenience
Units with the Allies of Convenience keyword may issue Orders to allied Mercenary units regardless of Affiliation. Additionally, when building an army, players may include 1 extra Mercenary unit in their army regardless of Rank if there is at least 1 unit with the Allies of Convenience keyword, though they cannot take more units of a particular Rank than normally allowed.
- Deflect
While a unit with the Deflect keyword is defending against a Ranged attack or using the Guardian X keyword, its surge conversion chart gains
:
. Additionally, during the Convert Defense Surges step before converting
results, the attacker suffers one Wound if there is at least one
result in the defense roll. - Jump X
A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit’s starting position.
- Immune: Pierce
While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.
- Impact X
When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X
results to
results during the Modify Attack Dice step. - Pierce X
When a unit attacks with an Attack Pool that has Pierce X keyword it may cancel up to X
results during the Modify Defense Dice step.
Errata history (1)
- Cost:150130