Maul

A Rival
Maul · A Rival card

Maul, A Rival is a Mercenaries Operative unit card for Star Wars: Legion, costing 130 points with 1 miniature. Keywords: black/action.png Jump 1, Allies of Convenience, Deflect, Immune: Pierce, Juyo Mastery, Wound 1.

Faction
Mercenaries
Rank
Operative
Points
130
Miniatures
1
Type
Trooper
Upgrade slots
ForceForceCommandTrainingArmament

Card text

•Maul130 pts
A Rival
Trooper·Operative (1)
Health6
Courage3
Speed2
Defense
Atk Surge-
Def Surge-
  • black/action.png Jump 1
  • Allies of Convenience
  • Deflect
  • Immune: Pierce
  • Juyo Mastery
  • Wound 1
Maul's LightsaberMelee
Impact x 2, Pierce x 2

Back side

Maul · A Rival card back

Keywords

  • Juyo Mastery

    While a unit with the Juyo Mastery keyword has 1 or more Wound tokens, it can make 1 additional action during its Make Actions step. A unit with Juyo Mastery may only make 2 Move actions during its Activation, including free actions.

  • Wound X

    The first time a unit with the Wound X keyword enters play, that unit suffers X Wounds.

  • Allies of Convenience

    Units with the Allies of Convenience keyword may issue Orders to allied Mercenary units regardless of Affiliation. Additionally, when building an army, players may include 1 extra Mercenary unit in their army regardless of Rank if there is at least 1 unit with the Allies of Convenience keyword, though they cannot take more units of a particular Rank than normally allowed.

  • Deflect

    While a unit with the Deflect keyword is defending against a Ranged attack or using the Guardian X keyword, its surge conversion chart gains black/block-surge.png:black/block.png. Additionally, during the Convert Defense Surges step before converting black/block-surge.png results, the attacker suffers one Wound if there is at least one black/block-surge.png result in the defense roll.

  • Jump X

    A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit’s starting position.

  • Immune: Pierce

    While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.

  • Impact X

    When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X black/hit.png results to black/hit-critical.png results during the Modify Attack Dice step.

  • Pierce X

    When a unit attacks with an Attack Pool that has Pierce X keyword it may cancel up to X black/block.png results during the Modify Defense Dice step.

Errata history (1)

2026-04-21
  • Cost:150130