Mace Windu

Mace Windu, Jedi Council is a Galactic Republic Commander unit card for Star Wars: Legion, costing 165 points with 1 miniature. Keywords:
Jump 1, Charge, Compel: corps Trooper, Deflect, Immune: Pierce, Master of the Force 1, Vaapad Mastery.
- Faction
- Galactic Republic
- Rank
- Commander
- Points
- 165
- Miniatures
- 1
- Type
- Trooper
- Upgrade slots






Card text
Jump 1- Charge
- Compel: corps Trooper
- Deflect
- Immune: Pierce
- Master of the Force 1
- Vaapad Mastery
Back side

Keywords
- Vaapad Mastery
When a unit with the Vaapad Mastery keyword attacks, before rolling dice, it adds 1 white attack die to the pool for each Wound token it has, to a maximum of 3.
- Master of the Force
When a unit with the Master of the Force X keyword ends its Activation, it may ready up to X of its exhausted Force
Upgrade Cards. - Compel: Rank/Unit Type
After another allied Trooper unit of the matching Rank or unit type within
of an allied unit with the Compel keyword Rallies and is Suppressed but not Panicked, at the start of its Make Actions step, it may gain 1 Suppression token to make a free Move action. - Jump X
A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit’s starting position.
- Charge
After a unit that has the Charge keyword makes a Move action during its Activation that brings it into base contact with an enemy miniature to start a Melee, it may make a free Attack action against that unit using only Melee weapons.
- Deflect
While a unit with the Deflect keyword is defending against a Ranged attack or using the Guardian X keyword, its surge conversion chart gains
:
. Additionally, during the Convert Defense Surges step before converting
results, the attacker suffers one Wound if there is at least one
result in the defense roll. - Immune: Pierce
While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.
- Blast
A defending unit cannot use light or heavy Cover during the Apply Dodge and Cover step to cancel hit
results produced by an Attack Pool that contains the Blast keyword. - Immobilize X
A unit that suffers 1 or more Wounds from an attack that has Immobilize X in the Attack Pool gains X Immobilize tokens. Increase speed bonuses first before applying effects that reduces speed.
- Suppressive
When a unit defends against an Attack Pool that has Suppressive, it gains 1 additional Suppression token during the Assign Suppression Token to Defender step.
- Impact X
When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X
results to
results during the Modify Attack Dice step. - Pierce X
When a unit attacks with an Attack Pool that has Pierce X keyword it may cancel up to X
results during the Modify Defense Dice step.