Mace Windu

Jedi Council
Mace Windu · Jedi Council card

Mace Windu, Jedi Council is a Galactic Republic Commander unit card for Star Wars: Legion, costing 165 points with 1 miniature. Keywords: black/action.png Jump 1, Charge, Compel: corps Trooper, Deflect, Immune: Pierce, Master of the Force 1, Vaapad Mastery.

Faction
Galactic Republic
Rank
Commander
Points
165
Miniatures
1
Type
Trooper
Upgrade slots
ForceForceForceCommandTrainingTraining

Card text

•Mace Windu165 pts
Jedi Council
Trooper·Commander (1)
Health6
Courage3
Speed2
Defense
Atk SurgeCrit
Def SurgeBlock
  • black/action.png Jump 1
  • Charge
  • Compel: corps Trooper
  • Deflect
  • Immune: Pierce
  • Master of the Force 1
  • Vaapad Mastery
Force Crush1-2
Blast, Immobilize x 1, Suppressive
Windu's LightsaberMelee
Impact x 2, Pierce x 2

Back side

Mace Windu · Jedi Council card back

Keywords

  • Vaapad Mastery

    When a unit with the Vaapad Mastery keyword attacks, before rolling dice, it adds 1 white attack die to the pool for each Wound token it has, to a maximum of 3.

  • Master of the Force

    When a unit with the Master of the Force X keyword ends its Activation, it may ready up to X of its exhausted Force black/upgrade-force.png Upgrade Cards.

  • Compel: Rank/Unit Type

    After another allied Trooper unit of the matching Rank or unit type within black/range-2.png of an allied unit with the Compel keyword Rallies and is Suppressed but not Panicked, at the start of its Make Actions step, it may gain 1 Suppression token to make a free Move action.

  • Jump X

    A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit’s starting position.

  • Charge

    After a unit that has the Charge keyword makes a Move action during its Activation that brings it into base contact with an enemy miniature to start a Melee, it may make a free Attack action against that unit using only Melee weapons.

  • Deflect

    While a unit with the Deflect keyword is defending against a Ranged attack or using the Guardian X keyword, its surge conversion chart gains black/block-surge.png:black/block.png. Additionally, during the Convert Defense Surges step before converting black/block-surge.png results, the attacker suffers one Wound if there is at least one black/block-surge.png result in the defense roll.

  • Immune: Pierce

    While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.

  • Blast

    A defending unit cannot use light or heavy Cover during the Apply Dodge and Cover step to cancel hit black/hit.png results produced by an Attack Pool that contains the Blast keyword.

  • Immobilize X

    A unit that suffers 1 or more Wounds from an attack that has Immobilize X in the Attack Pool gains X Immobilize tokens. Increase speed bonuses first before applying effects that reduces speed.

  • Suppressive

    When a unit defends against an Attack Pool that has Suppressive, it gains 1 additional Suppression token during the Assign Suppression Token to Defender step.

  • Impact X

    When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X black/hit.png results to black/hit-critical.png results during the Modify Attack Dice step.

  • Pierce X

    When a unit attacks with an Attack Pool that has Pierce X keyword it may cancel up to X black/block.png results during the Modify Defense Dice step.