Luke Skywalker

Hero of the Rebellion
Luke Skywalker · Hero of the Rebellion card

Luke Skywalker, Hero of the Rebellion is a Rebel Alliance Commander unit card for Star Wars: Legion, costing 120 points with 1 miniature. Keywords: black/action.png Jump 1, Block, Charge, Immune: Pierce, Inspire 2, Sharpshooter 1.

Faction
Rebel Alliance
Rank
Commander
Points
120
Miniatures
1
Type
Trooper
Upgrade slots
ForceCommandTrainingGear

Card text

•Luke Skywalker120 pts
Hero of the Rebellion
Trooper·Commander (1)
Health6
Courage3
Speed2
Defense
Atk SurgeCrit
Def Surge-
  • black/action.png Jump 1
  • Block
  • Charge
  • Immune: Pierce
  • Inspire 2
  • Sharpshooter 1
Luke's Blaster1-2
Long shot Shot, Pierce x 1
Anakin's LightsaberMelee
Impact x 2, Pierce x 1

Back side

Luke Skywalker · Hero of the Rebellion card back

Keywords

  • Jump X

    A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit’s starting position.

  • Block

    When a unit with the Block keyword is defending, if it spends 1 ore more Dodge tokens during the Apply Dodge and Cover step, it gains black/block-surge.png:black/block.png.

  • Charge

    After a unit that has the Charge keyword makes a Move action during its Activation that brings it into base contact with an enemy miniature to start a Melee, it may make a free Attack action against that unit using only Melee weapons.

  • Immune: Pierce

    While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.

  • Inspire X

    At the end of a unit with the Inspire X keyword’s activation, remove up to X total Suppression tokens from other allied units within black/range-2.png.

  • Sharpshooter

    During the Determine Cover step, a unit with the Sharpshooter X keyword subtracts X from the numerical value of the defender’s Cover.

  • Impact X

    When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X black/hit.png results to black/hit-critical.png results during the Modify Attack Dice step.

  • Pierce X

    When a unit attacks with an Attack Pool that has Pierce X keyword it may cancel up to X black/block.png results during the Modify Defense Dice step.

  • Long Shot

    When a unit with 1 or more weapons that have the Long Shot keyword makes an attack, before choosing an enemy unit to attack during the Declare Defender step, it may spend 1 Aim token to increase the maximum Range of each weapon with the Longshot keyword by 1 until the end of that attack sequence. The attacking unit may not reroll dice with any Aim tokens spent in this way. Only 1 Aim token may be spent in this way per attack sequence.