Lando Calrissian

Lando Calrissian, Canny General is a Rebel Alliance Commander unit card for Star Wars: Legion, costing 105 points with 1 miniature. Keywords:
Guidance: corps Trooper Unit, Allies of Convenience, One Step Ahead, Steady, Uncanny Luck 2.
- Faction
- Rebel Alliance
- Rank
- Commander
- Points
- 105
- Miniatures
- 1
- Type
- Trooper
- Upgrade slots



Card text
Guidance: corps Trooper Unit- Allies of Convenience
- One Step Ahead
- Steady
- Uncanny Luck 2
Back side

Keywords
- One Step Ahead
If 1 or more allied units have the One Step Ahead keyword, during the Resolve Command Card Effects step, after revealing Command Cards but before resolving Command Card effects, if the number of pips on the revealed Command Cards do not match, 1 allied unit with the One Step Ahead keyword on the battlefield may make a Speed-1 Move. If the number of pips do match, and there is 1 or more allied units with the One Step Ahead keyword on the battlefield, choose an allied unit on the battlefield. The chosen unit may make a Speed-1 Move.
- Guidance
As a Card or Free Card action, a unit with the Guidance keyword may choose another allied unit of the specified unit type within
. The chosen unit makes a free non-Attack action. - Uncanny Luck X
While a unit with the Uncanny Luck X keyword defends, it may reroll up to X defense dice during the Reroll Defense Dice step. Any dice rerolled with the Uncanny Luck X keyword must be rerolled at the same time, and each die cannot be rerolled more than once.
- Allies of Convenience
Units with the Allies of Convenience keyword may issue Orders to allied Mercenary units regardless of Affiliation. Additionally, when building an army, players may include 1 extra Mercenary unit in their army regardless of Rank if there is at least 1 unit with the Allies of Convenience keyword, though they cannot take more units of a particular Rank than normally allowed.
- Steady
After a unit that has the Steady keyword makes a Move action during its Activation, it may make a free Attack action. Only Ranged weapons can be added to Attack Pools during this Attack action.
- Long Shot
When a unit with 1 or more weapons that have the Long Shot keyword makes an attack, before choosing an enemy unit to attack during the Declare Defender step, it may spend 1 Aim token to increase the maximum Range of each weapon with the Longshot keyword by 1 until the end of that attack sequence. The attacking unit may not reroll dice with any Aim tokens spent in this way. Only 1 Aim token may be spent in this way per attack sequence.