Jedi Knight

Jedi Knight, Mounted Jedi General is a Galactic Republic Commander unit card for Star Wars: Legion, costing 110 points with 1 miniature. Keywords: Aid: Clone Trooper, Command Vehicle 2, Cover 1, Defend 1, Immune: Pierce, Speeder 1.
Releases October 16, 2026
- Faction
- Galactic Republic
- Rank
- Commander
- Points
- 110
- Miniatures
- 1
- Type
- Repulsor Vehicle
- Upgrade slots





Card text
- Aid: Clone Trooper
- Command Vehicle 2
- Cover 1
- Defend 1
- Immune: Pierce
- Speeder 1
Back side

Keywords
- Aid: Affiliation
When a unit with the Aid keyword would gain 1 ore more Aim, Dodge, or Surge token, another allied unit of the Affiliation or unit type listed within
and in Line of Sight may gain that token instead. If it does, the unit with the Aid keyword gains 1 Suppression token, if able. - Command Vehicle X
When an allied unit within
of a unit that has the Command Vehicle X keyword checks for Panic, if both units have the same Affiliation or Faction, the allied unit treats the unit that has the Command Vehicle X keyword as
with a
may treat their
value of X. - Cover
Cover helps miniatures defend themselves from attacks. Cover is divided into three categories: light, heavy, and no Cover, and is determined during the attack sequence.
- Defend X
After a unit with the Defend X keyword is issued an Order, it gains X Dodge tokens.
- Immune: Pierce
While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.
- Speeder X
A unit with the Speeder X keyword can Move over or end its movement on terrain equal to or less than height X. Additionally, when a unit with the Speeder X keyword on notched bases makes a Move, it skips step 1 of notched base movement.
- Fixed: Front/Sides/Rear
To add a weapon that has the Fixed: Front/Sides/Rear keyword to an Attack Pool, the defending unit must have at least 1 of its miniature’s bases partially inside 1 of the specified firing arcs of the attacking miniature.
- Lethal X
When a unit makes an attack with an Attack Pool that has Lethal X, it can spend up to X Aim tokens during the Modify Attack Dice step. If it does, the Attack Pool gains Pierce 1 for each Aim token spent. The attacking unit may not reroll dice with any Aim tokens spent in this way.
- Impact X
When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X
results to
results during the Modify Attack Dice step. - Overrun X
A weapon with a red overrun Range icon (
) is an Overrun weapon and can only be used during Overrun attacks. Overrun attacks are not Ranged or Melee attacks. A unit may make X Overrun attacks during its activation. A unit with an Overrun weapon can make an Overrun attack after it makes a Standard Move in which the Movement Tool or one of its miniatures’ bases overlapped an enemy miniature’s base. - Pierce X
When a unit attacks with an Attack Pool that has Pierce X keyword it may cancel up to X
results during the Modify Defense Dice step. - Scatter
When a unit attacks a small based Trooper unit with an Attack Pool that has the Scatter keyword, after the attack is resolved, it may place any of the non-unit leader miniatures in the defending unit in Cohesion.