Jedi Knight

Mounted Jedi General
Jedi Knight · Mounted Jedi General card
Unreleased

Jedi Knight, Mounted Jedi General is a Galactic Republic Commander unit card for Star Wars: Legion, costing 110 points with 1 miniature. Keywords: Aid: Clone Trooper, Command Vehicle 2, Cover 1, Defend 1, Immune: Pierce, Speeder 1.

Releases October 16, 2026

Faction
Galactic Republic
Rank
Commander
Points
110
Miniatures
1
Type
Repulsor Vehicle
Upgrade slots
ForceForceCommandTrainingComms

Card text

Jedi Knight110 pts
Mounted Jedi General
Repulsor Vehicle·Commander (1)
Health5
Resilience-
Speed3
Defense
Atk Surge-
Def Surge-
  • Aid: Clone Trooper
  • Command Vehicle 2
  • Cover 1
  • Defend 1
  • Immune: Pierce
  • Speeder 1
Twin Blaster Cannon1-3
Fixed Front, Lethal x 1
Lightsaber-1+
Impact x 2, Overrun x 1, Pierce x 1, Scatter

Back side

Jedi Knight · Mounted Jedi General card back

Keywords

  • Aid: Affiliation

    When a unit with the Aid keyword would gain 1 ore more Aim, Dodge, or Surge token, another allied unit of the Affiliation or unit type listed within black/range-2.png and in Line of Sight may gain that token instead. If it does, the unit with the Aid keyword gains 1 Suppression token, if able.

  • Command Vehicle X

    When an allied unit within black/range-3.png of a unit that has the Command Vehicle X keyword checks for Panic, if both units have the same Affiliation or Faction, the allied unit treats the unit that has the Command Vehicle X keyword as black/rank-commander.png with a black/courage.png may treat their black/courage.png value of X.

  • Cover

    Cover helps miniatures defend themselves from attacks. Cover is divided into three categories: light, heavy, and no Cover, and is determined during the attack sequence.

  • Defend X

    After a unit with the Defend X keyword is issued an Order, it gains X Dodge tokens.

  • Immune: Pierce

    While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.

  • Speeder X

    A unit with the Speeder X keyword can Move over or end its movement on terrain equal to or less than height X. Additionally, when a unit with the Speeder X keyword on notched bases makes a Move, it skips step 1 of notched base movement.

  • Fixed: Front/Sides/Rear

    To add a weapon that has the Fixed: Front/Sides/Rear keyword to an Attack Pool, the defending unit must have at least 1 of its miniature’s bases partially inside 1 of the specified firing arcs of the attacking miniature.

  • Lethal X

    When a unit makes an attack with an Attack Pool that has Lethal X, it can spend up to X Aim tokens during the Modify Attack Dice step. If it does, the Attack Pool gains Pierce 1 for each Aim token spent. The attacking unit may not reroll dice with any Aim tokens spent in this way.

  • Impact X

    When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X black/hit.png results to black/hit-critical.png results during the Modify Attack Dice step.

  • Overrun X

    A weapon with a red overrun Range icon (black/overrun.png) is an Overrun weapon and can only be used during Overrun attacks. Overrun attacks are not Ranged or Melee attacks. A unit may make X Overrun attacks during its activation. A unit with an Overrun weapon can make an Overrun attack after it makes a Standard Move in which the Movement Tool or one of its miniatures’ bases overlapped an enemy miniature’s base.

  • Pierce X

    When a unit attacks with an Attack Pool that has Pierce X keyword it may cancel up to X black/block.png results during the Modify Defense Dice step.

  • Scatter

    When a unit attacks a small based Trooper unit with an Attack Pool that has the Scatter keyword, after the attack is resolved, it may place any of the non-unit leader miniatures in the defending unit in Cohesion.