IG-100 MagnaGuard

IG-100 MagnaGuard is a Separatist Alliance Special Forces unit card for Star Wars: Legion, costing 72 points with 3 miniatures. Keywords: AI: Dodge, Move, Charge, Guardian 2: commander, Immune: Melee Pierce, Retinue: commander, Unhindered.
- Faction
- Separatist Alliance
- Rank
- Special Forces
- Points
- 72
- Miniatures
- 3
- Type
- Droid Trooper
- Upgrade slots





Card text
- AI: Dodge, Move
- Charge
- Guardian 2: commander
- Immune: Melee Pierce
- Retinue: commander
- Unhindered
Back side

Keywords
- AI: Action
If a unit with AI is Suppressed and not Panicked, has damage token, or in case of vehicle, lost half its figures or more, it must do one of the listed actions. If it cannot, it loses 1 action that activation.
- Retinue: Unit/Unit Type
At the start of each Activation Phase, if a unit with the Retinue keyword is within
of another allied unit or unit type specified by the Retinue keyword, the unit with the Retinue keyword gains either 1 Aim or 1 Dodge token. - Unhindered
When a unit that has the Unhindered keyword makes a Move, it does not reduce its Speed for moving out of, into, or through difficult terrain.
- Guardian X
While an allied trooper unit within
and in LOS of a unit that has the Guardian X keyword is defending against a Ranged attack, it may cancel up to X hit
results during the Modify Attack Dice step of the attack sequence. For each hit
result canceled in this way, the unit with the Guardian X keyword rolls a defense die matching the one on its Unit Card. After converting any defense surge
results according to its surge chart or by using Surge tokens, the unit with the Guardian X keyword gains 1 Suppression token, then suffers one Wound for each blank result. A defending unit that has the Guardian X keyword used on it gains a Suppression token as normal. - Charge
After a unit that has the Charge keyword makes a Move action during its Activation that brings it into base contact with an enemy miniature to start a Melee, it may make a free Attack action against that unit using only Melee weapons.
- Immune: Melee Pierce
While a unit with the Immune: Melee Pierce keyword is defending against a melee attack, the attacker cannot use the Pierce X weapon keyword to cancel
results on defense dice during the Modify Defense Dice step.