Gar Saxon

Gar Saxon, Head of Clan Saxon is a Mercenaries Commander unit card for Star Wars: Legion, costing 115 points with 1 miniature. Keywords:
Jump 2, Advanced Targeting: Trooper 1, Allies of Convenience, Compel, Impervious, Marksman. Victory or Death, .
- Faction
- Mercenaries
- Rank
- Commander
- Points
- 115
- Miniatures
- 1
- Type
- Mandalorian Trooper
- Upgrade slots







Card text
Jump 2- Advanced Targeting: Trooper 1
- Allies of Convenience
- Compel
- Impervious
- Marksman. Victory or Death
Back side

Keywords
- Jump X
A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit’s starting position.
- Advanced Targeting: Unit Type X
When a unit with the Advanced Targeting X keyword makes an attack against an enemy unit with the unit type listed, during the Form Attack Pool step, it may gain X Aim tokens. A unit that uses the Advanced Targeting X keyword may only form 1 Attack Pool and skips the Declare Additional Defender step of the attack sequence.
- Allies of Convenience
Units with the Allies of Convenience keyword may issue Orders to allied Mercenary units regardless of Affiliation. Additionally, when building an army, players may include 1 extra Mercenary unit in their army regardless of Rank if there is at least 1 unit with the Allies of Convenience keyword, though they cannot take more units of a particular Rank than normally allowed.
- Compel: Rank/Unit Type
After another allied Trooper unit of the matching Rank or unit type within
of an allied unit with the Compel keyword Rallies and is Suppressed but not Panicked, at the start of its Make Actions step, it may gain 1 Suppression token to make a free Move action. - Impervious
- Marksman
A unit with the Marksman keyword may spend any number of Aim tokens after converting attack surges during the Convert Attack Surges step. For each Aim token spent in this way, instead of rerolling dice, change 1 Blank result to a
result, 1
result to a
result, or spend 2 Aim tokens to change 1 Blank result to a
result. - Victory or Death
When an allied unit with the Victory or Death keyword suffers 1 or more Wounds from an enemy attack, after the attack is resolved, the allied unit may gain 1 Suppression token. If it does, it may gains 1 Aim token or 1 Dodge token
- High Velocity
A unit that defends against an attack that only has weapons with High Velocity in its Attack Pool cannot spend Dodge tokens during the Apply Dodge and Cover step.
- Lethal X
When a unit makes an attack with an Attack Pool that has Lethal X, it can spend up to X Aim tokens during the Modify Attack Dice step. If it does, the Attack Pool gains Pierce 1 for each Aim token spent. The attacking unit may not reroll dice with any Aim tokens spent in this way.