Din Djarin

Din Djarin, The Mandalorian is a Mercenaries Operative unit card for Star Wars: Legion, costing 95 points with 1 miniature. Keywords: Mercenary: 
, Arsenal 2, Bounty, Impervious, Independent: Aim 1 and Dodge 1, Tactical 1.
- Faction
- Mercenaries
- Rank
- Operative
- Points
- 95
- Miniatures
- 1
- Type
- Mandalorian Trooper
- Upgrade slots






Card text
- Mercenary:


- Arsenal 2
- Bounty
- Impervious
- Independent: Aim 1 and Dodge 1
- Tactical 1
Back side

Keywords
- Impervious
- Mercenary: Faction
A unit with the Mercenary: Faction keyword is a Mercenary unit. The Faction(s) specified by the Mercenary: Faction keyword can include that unit in an army as a Mercenary unit.
- Arsenal X
When choosing weapons during the Form Attack Pool step, each miniature in the unit that has the Arsenal X keyword can contribute X weapons to Attack Pools. Each weapon or combination of weapons may form a new Attack Pool, but each weapon may only be added to one Attack Pool.
- Long Shot
When a unit with 1 or more weapons that have the Long Shot keyword makes an attack, before choosing an enemy unit to attack during the Declare Defender step, it may spend 1 Aim token to increase the maximum Range of each weapon with the Longshot keyword by 1 until the end of that attack sequence. The attacking unit may not reroll dice with any Aim tokens spent in this way. Only 1 Aim token may be spent in this way per attack sequence.
- Versatile
Units can make Ranged attacks with a weapon that has the Versatile keyword even when they are Engaged. A weapon with the Versatile keyword that is both a Ranged weapon and a Melee weapon can be used to make either a Ranged attack or a Melee attack.
- Bounty
During Setup, a unit with the Bounty keyword chooses an enemy
or
unit. The chosen unit gains 1 Bounty token. After an allied unit with the Bounty keyword defeats an enemy unit that has 1 or more Bounty tokens with an attack or effect, the allied unit’s controlling player scores 1 VP. - Independent: Token X/Action
At the start of the Activation Phase, if a unit with the Independent keyword does not have an Order token, that unit may gain X of the listed token(s) or perform the listed action as a free action.
- Tactical X
When a unit with the Tactical X keyword makes a Standard Move as part of an action or free action, after the effect is resolved, it gains X Aim tokens.
- Lethal X
When a unit makes an attack with an Attack Pool that has Lethal X, it can spend up to X Aim tokens during the Modify Attack Dice step. If it does, the Attack Pool gains Pierce 1 for each Aim token spent. The attacking unit may not reroll dice with any Aim tokens spent in this way.