Din Djarin

The Mandalorian
Din Djarin · The Mandalorian card

Din Djarin, The Mandalorian is a Mercenaries Operative unit card for Star Wars: Legion, costing 95 points with 1 miniature. Keywords: Mercenary: black/empire.pngblack/rebel.png, Arsenal 2, Bounty, Impervious, Independent: Aim 1 and Dodge 1, Tactical 1.

Faction
Mercenaries
Rank
Operative
Points
95
Miniatures
1
Type
Mandalorian Trooper
Upgrade slots
TrainingTrainingCommsGearGearArmament

Card text

•Din Djarin95 pts
The Mandalorian
Mandalorian Trooper·Operative (1)
Health5
Courage3
Speed2
Defense
Atk SurgeCrit
Def SurgeBlock
  • Mercenary: black/empire.pngblack/rebel.png
  • Arsenal 2
  • Bounty
  • Impervious
  • Independent: Aim 1 and Dodge 1
  • Tactical 1
IB-94 Blaster Pistol1-2
Lethal x 1, Long shot Shot, Versatile
VibroknifeMelee
Lethal x 1

Back side

Din Djarin · The Mandalorian card back

Keywords

  • Impervious
  • Mercenary: Faction

    A unit with the Mercenary: Faction keyword is a Mercenary unit. The Faction(s) specified by the Mercenary: Faction keyword can include that unit in an army as a Mercenary unit.

  • Arsenal X

    When choosing weapons during the Form Attack Pool step, each miniature in the unit that has the Arsenal X keyword can contribute X weapons to Attack Pools. Each weapon or combination of weapons may form a new Attack Pool, but each weapon may only be added to one Attack Pool.

  • Long Shot

    When a unit with 1 or more weapons that have the Long Shot keyword makes an attack, before choosing an enemy unit to attack during the Declare Defender step, it may spend 1 Aim token to increase the maximum Range of each weapon with the Longshot keyword by 1 until the end of that attack sequence. The attacking unit may not reroll dice with any Aim tokens spent in this way. Only 1 Aim token may be spent in this way per attack sequence.

  • Versatile

    Units can make Ranged attacks with a weapon that has the Versatile keyword even when they are Engaged. A weapon with the Versatile keyword that is both a Ranged weapon and a Melee weapon can be used to make either a Ranged attack or a Melee attack.

  • Bounty

    During Setup, a unit with the Bounty keyword chooses an enemy black/rank-operative.png or black/rank-commander.png unit. The chosen unit gains 1 Bounty token. After an allied unit with the Bounty keyword defeats an enemy unit that has 1 or more Bounty tokens with an attack or effect, the allied unit’s controlling player scores 1 VP.

  • Independent: Token X/Action

    At the start of the Activation Phase, if a unit with the Independent keyword does not have an Order token, that unit may gain X of the listed token(s) or perform the listed action as a free action.

  • Tactical X

    When a unit with the Tactical X keyword makes a Standard Move as part of an action or free action, after the effect is resolved, it gains X Aim tokens.

  • Lethal X

    When a unit makes an attack with an Attack Pool that has Lethal X, it can spend up to X Aim tokens during the Modify Attack Dice step. If it does, the Attack Pool gains Pierce 1 for each Aim token spent. The attacking unit may not reroll dice with any Aim tokens spent in this way.