Boba Fett

Daimyo of Mos Espa
Boba Fett · Daimyo of Mos Espa card

Boba Fett, Daimyo of Mos Espa is a Mercenaries Operative unit card for Star Wars: Legion, costing 120 points with 1 miniature. Keywords: black/action.png Jump 1, Mercenary: black/rebel.png, Arsenal 2, Impervious, Independent: Standby 1, Sentinel, Sharpshooter 1, Tactical 1.

Faction
Mercenaries
Rank
Operative
Points
120
Miniatures
1
Type
Mandalorian Trooper
Upgrade slots
TrainingTrainingGearGear

Card text

•Boba Fett120 pts
Daimyo of Mos Espa
Mandalorian Trooper·Operative (1)
Health5
Courage3
Speed2
Defense
Atk SurgeCrit
Def SurgeBlock
  • black/action.png Jump 1
  • Mercenary: black/rebel.png
  • Arsenal 2
  • Impervious
  • Independent: Standby 1
  • Sentinel
  • Sharpshooter 1
  • Tactical 1
EE-3 Carbine Rifle1-3
Pierce x 1
Gaderffii StickMelee

Back side

Boba Fett · Daimyo of Mos Espa card back

Keywords

  • Sentinel

    A unit with the Sentinel keyword can spend a Standby token after an enemy unit makes an attack, Move, or action within black/range-3.png, rather than within black/range-2.png.

  • Independent: Token X/Action

    At the start of the Activation Phase, if a unit with the Independent keyword does not have an Order token, that unit may gain X of the listed token(s) or perform the listed action as a free action.

  • Standby

    The unit gains 1 Standby token, which it can use to make actions in response to enemy actions. Only Trooper units and Ground Vehicles can make the Standby action.

  • Arsenal X

    When choosing weapons during the Form Attack Pool step, each miniature in the unit that has the Arsenal X keyword can contribute X weapons to Attack Pools. Each weapon or combination of weapons may form a new Attack Pool, but each weapon may only be added to one Attack Pool.

  • Impervious
  • Jump X

    A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit’s starting position.

  • Sharpshooter

    During the Determine Cover step, a unit with the Sharpshooter X keyword subtracts X from the numerical value of the defender’s Cover.

  • Tactical X

    When a unit with the Tactical X keyword makes a Standard Move as part of an action or free action, after the effect is resolved, it gains X Aim tokens.

  • Pierce X

    When a unit attacks with an Attack Pool that has Pierce X keyword it may cancel up to X black/block.png results during the Modify Defense Dice step.

  • Mercenary: Faction

    A unit with the Mercenary: Faction keyword is a Mercenary unit. The Faction(s) specified by the Mercenary: Faction keyword can include that unit in an army as a Mercenary unit.