Axe Woves

Cunning Warrior
Axe Woves · Cunning Warrior card

Axe Woves, Cunning Warrior is a Mercenaries Operative unit card for Star Wars: Legion, costing 90 points with 1 miniature. Keywords: Mercenary: black/rebel.png black/gar.png, black/action.pngJump 2, Charge, Coordinate: clan_kryze Unit, Impervious, Mandalorians Are Stronger Together, Tactical 1.

Faction
Mercenaries
Rank
Operative
Points
90
Miniatures
1
Type
Mandalorian Trooper
Upgrade slots
TrainingTrainingCommsGearGearGrenade

Card text

•Axe Woves90 pts
Cunning Warrior
Mandalorian Trooper·Operative (1)
Health5
Courage2
Speed3
Defense
Atk SurgeHit
Def SurgeBlock
  • Mercenary: black/rebel.png black/gar.png
  • black/action.pngJump 2
  • Charge
  • Coordinate: clan_kryze Unit
  • Impervious
  • Mandalorians Are Stronger Together
  • Tactical 1
Vibroknife & PistolMelee-2
Lethal x 1

Back side

Axe Woves · Cunning Warrior card back

Keywords

  • Mercenary: Faction

    A unit with the Mercenary: Faction keyword is a Mercenary unit. The Faction(s) specified by the Mercenary: Faction keyword can include that unit in an army as a Mercenary unit.

  • Jump X

    A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit’s starting position.

  • Impervious
  • Tactical X

    When a unit with the Tactical X keyword makes a Standard Move as part of an action or free action, after the effect is resolved, it gains X Aim tokens.

  • Mandalorians Are Stronger Together
  • Charge

    After a unit that has the Charge keyword makes a Move action during its Activation that brings it into base contact with an enemy miniature to start a Melee, it may make a free Attack action against that unit using only Melee weapons.

  • Coordinate: Type/Name

    After a unit with the Coordinate keyword is issued an order, it may issue an Order to an allied unit within black/range-1.png that has the unit name or unit type specified. A unit that has one or more unit names or unit types listed can only choose one of these listed unit names or unit types to issue an Order to using the Coordinate keyword. If a unit already has the Coordinate keyword and gains another instance of the keyword, the unit may choose which targets to issue an Order to from the two instances of the keyword; it does not issue two orders.

  • Lethal X

    When a unit makes an attack with an Attack Pool that has Lethal X, it can spend up to X Aim tokens during the Modify Attack Dice step. If it does, the Attack Pool gains Pierce 1 for each Aim token spent. The attacking unit may not reroll dice with any Aim tokens spent in this way.