Anakin Skywalker

Mounted Jedi General
Anakin Skywalker · Mounted Jedi General card
Unreleased

Anakin Skywalker, Mounted Jedi General is a Galactic Republic Operative unit card for Star Wars: Legion, costing 110 points with 1 miniature. Keywords: Cover 2, Independent: Aim 2 or Surge 2, Immune: Pierce, Reposition, Speeder 1.

Releases October 16, 2026

Faction
Galactic Republic
Rank
Operative
Points
110
Miniatures
1
Type
Repulsor Vehicle
Upgrade slots
ForceForceTrainingTrainingComms

Card text

•Anakin Skywalker110 pts
Mounted Jedi General
Repulsor Vehicle·Operative (1)
Health6
Resilience-
Speed3
Defense
Atk Surge-
Def Surge-
  • Cover 2
  • Independent: Aim 2 or Surge 2
  • Immune: Pierce
  • Reposition
  • Speeder 1
Twin Blaster Cannon1-3
Fixed Front, Lethal x 1
Anakin's Lightsaber-1+
Impact x 2, Overrun x 1, Pierce x 2, Scatter

Back side

Anakin Skywalker · Mounted Jedi General card back

Keywords

  • Cover X

    When a unit with the Cover X keyword defends against a Ranged attack, during the Apply Dodge and Cover step, it increases its Cover by X.

  • Independent: Token X/Action

    At the start of the Activation Phase, if a unit with the Independent keyword does not have an Order token, that unit may gain X of the listed token(s) or perform the listed action as a free action.

  • Immune: Pierce

    While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel d results on defense dice during the Modify Defense Dice step.

  • Reposition

    When a unit with the Reposition keyword makes a Standard Move, it may make a Pivot either before or after making that Standard Move.

  • Speeder X

    A unit with the Speeder X keyword can Move over or end its movement on terrain equal to or less than height X. Additionally, when a unit with the Speeder X keyword on notched bases makes a Move, it skips step 1 of notched base movement.

  • Fixed: Front/Sides/Rear

    To add a weapon that has the Fixed: Front/Sides/Rear keyword to an Attack Pool, the defending unit must have at least 1 of its miniature’s bases partially inside 1 of the specified firing arcs of the attacking miniature.

  • Lethal X

    When a unit makes an attack with an Attack Pool that has Lethal X, it can spend up to X Aim tokens during the Modify Attack Dice step. If it does, the Attack Pool gains Pierce 1 for each Aim token spent. The attacking unit may not reroll dice with any Aim tokens spent in this way.

  • Impact X

    When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X black/hit.png results to black/hit-critical.png results during the Modify Attack Dice step.

  • Overrun X

    A weapon with a red overrun Range icon (black/overrun.png) is an Overrun weapon and can only be used during Overrun attacks. Overrun attacks are not Ranged or Melee attacks. A unit may make X Overrun attacks during its activation. A unit with an Overrun weapon can make an Overrun attack after it makes a Standard Move in which the Movement Tool or one of its miniatures’ bases overlapped an enemy miniature’s base.

  • Pierce X

    When a unit attacks with an Attack Pool that has Pierce X keyword it may cancel up to X black/block.png results during the Modify Defense Dice step.

  • Scatter

    When a unit attacks a small based Trooper unit with an Attack Pool that has the Scatter keyword, after the attack is resolved, it may place any of the non-unit leader miniatures in the defending unit in Cohesion.