AAT Battle Tank

AAT Battle Tank is a Separatist Alliance Heavy unit card for Star Wars: Legion, costing 150 points with 1 miniature. Keywords: AI: Attack, Armor 5, Arsenal 2, Barrage, Hover: Ground, Weak Point 2: Rear.
- Faction
- Separatist Alliance
- Rank
- Heavy
- Points
- 150
- Miniatures
- 1
- Type
- Repulsor Vehicle
- Upgrade slots




Card text
- AI: Attack
- Armor 5
- Arsenal 2
- Barrage
- Hover: Ground
- Weak Point 2: Rear
Back side

Keywords
- AI: Action
If a unit with AI is Suppressed and not Panicked, has damage token, or in case of vehicle, lost half its figures or more, it must do one of the listed actions. If it cannot, it loses 1 action that activation.
- Armor X
During the Modify Attack Dice step of the attack sequence, if the defending unit has the Armor X keyword, the defending player may cancel up to X
results, removing those dice from the Attack Pool. - Arsenal X
When choosing weapons during the Form Attack Pool step, each miniature in the unit that has the Arsenal X keyword can contribute X weapons to Attack Pools. Each weapon or combination of weapons may form a new Attack Pool, but each weapon may only be added to one Attack Pool.
- Barrage
If a unit has the Barrage keyword, it may make 2 attack actions instead of 1 if it does not use the Arsenal keyword during that Activation.
- Hover: Ground/Air X
A unit with the Hover: Ground or Hover: Air X keyword can make Standby actions during the Make Actions step and can gain and spend Standby tokens. A unit with the Hover: Ground or Hover: Air X keyword can make Reverse Moves.
- Weak Point X
While a unit with the Weak Point X: Front/Rear/Sides keyword defends, if the attacking unit’s unit leader is at least partially inside the specified firing arc of the defending unit, the Attack Pool gains the Impact X keyword where X is equal to the value of Weak Point X.
- Fixed: Front/Sides/Rear
To add a weapon that has the Fixed: Front/Sides/Rear keyword to an Attack Pool, the defending unit must have at least 1 of its miniature’s bases partially inside 1 of the specified firing arcs of the attacking miniature.
- Critical X
When a unit converts attack surges for an Attack Pool with the Critical X keyword, during the Convert Surges step it may convert up to X attack surge
results to critical
results. - High Velocity
A unit that defends against an attack that only has weapons with High Velocity in its Attack Pool cannot spend Dodge tokens during the Apply Dodge and Cover step.
- Impact X
When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X
results to
results during the Modify Attack Dice step.
Errata history (1)
- Cost:165150