1.4 FD Laser Cannon Team

1.4 FD Laser Cannon Team card

1.4 FD Laser Cannon Team is a Rebel Alliance Support unit card for Star Wars: Legion, costing 65 points with 1 miniature. Keywords: Full Pivot, Prepared Position, Sentinel, Stationary.

Faction
Rebel Alliance
Rank
Support
Points
65
Miniatures
1
Type
Emplacement Trooper
Upgrade slots
CommsGenerator

Card text

1.4 FD Laser Cannon Team65 pts
Emplacement Trooper·Support (1)
Health6
Courage2
Speed0
Defense
Atk SurgeHit
Def SurgeBlock
  • Full Pivot
  • Prepared Position
  • Sentinel
  • Stationary
1.4 FD Laser Cannon1-5
Fixed Front, Impact x 2
Blaster Pistols1-2
UnarmedMelee

Back side

1.4 FD Laser Cannon Team card back

Keywords

  • Full Pivot

    When a unit with the Full Pivot keyword makes a Pivot, it may Pivot up to 360°.

  • Prepared Positions

    During the Deploy in Prepared Positions step of Setup, a unit with the Prepared Position keyword may Deploy by placing the unit leader of that unit completely within allied Territory. Then the remaining miniatures in that unit are placed in Cohesion with their unit leader and within allied Territory. That unit then gains 1 Dodge token. Miniatures cannot overlap impassable terrain when they are placed using Prepared Position.

  • Sentinel

    A unit with the Sentinel keyword can spend a Standby token after an enemy unit makes an attack, Move, or action within black/range-3.png, rather than within black/range-2.png.

  • Stationary

    A unit with the Stationary keyword cannot make Moves unless the Move is a Pivot. A unit with the Prepared Position and Stationary keywords must Deploy during the Deploy in Prepared Positions step of Setup.

  • Impact X

    When a unit attacks, if its Attack Pool has the Impact X keyword and the defending unit has the Armor X keyword, the attacking unit can modify up to X black/hit.png results to black/hit-critical.png results during the Modify Attack Dice step.

  • Fixed: Front/Sides/Rear

    To add a weapon that has the Fixed: Front/Sides/Rear keyword to an Attack Pool, the defending unit must have at least 1 of its miniature’s bases partially inside 1 of the specified firing arcs of the attacking miniature.