Building a Command Hand

Building a Command Hand
Each player prepares a command hand of exactly seven Command Cards. A player must include two 1 pip cards, two 2 pip cards, and two 3 pip cards, with no duplicates. Additionally, players must always include the 4 pip card “Standing Orders.”Some Command Cards require certain units. The required unit must be in a player’s army for these Command Cards to be included in a command hand. Occasionally, a Command Card requires a player to be fielding an army from a certain Factionor Battle Force to be included in the command hand. These restrictions are printed on the Command Card.If a restriction mentions multiple units, at least 1 of the named units must be included in a player’s army if they are referenced with 'or', and all of the characters must be included in a player’s army if they are referenced with 'and'.Command Card: Call me Captain

Secret Information

The contents of a player’s command hand are secret information and are never shared with their opponent. However, the number of cards in a player’s command hand is not secret, nor is the contents of a player’s discard pile. Non-secret information must be freely shared between players at all times.
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