icon is a Melee weapon, and a weapon with a blue Range icon is a Ranged weapon. A weapon with both a
icon and one or more blue Ranged icons can be used as a Melee weapon or a Ranged weapon, chosen when the weapon is added to an Attack Pool—treat the weapon as that type for the duration of the attack sequence.An Attack Pool that contains Melee weapons is a Melee attack, while an Attack Pool that contains Ranged weapons is a Ranged attack.
or
Rank is defending against a Ranged attack from an attacking unit whose unit leader is not within
, the defending unit benefits from Backup if it is within
and has LOS to the unit leader of an allied unit that provides Backup. A unit must meet the following requirements to provide Backup:
Rank.
.
results during the Modify Attack Dice step of the attack sequence.
Rank requirement to provide Backup.[Source]
Sarah has declared an attack action with her unit of Battle Droids. The first step of the attack sequence is to declare a defender. Measuring from the Battle Droids’ unit leader, Sarah chooses an enemy unit that is in range of at least one of the Battle Droid’s weapons and that has at least 1 miniature in LOS. In this case, since the Battle Droids’ weapons are
–
, Sarah must choose an enemy unit within
of the Battle Droids’ unit leader that is also in LOS. Since the Battle Droid unit leader has LOS to both Obi-Wan Kenobi and the Clone Troopers, and both are in range of at least 1 of the Battle Droids’ weapons, Sarah can choose either as the defending unit.
,
, or
upgrade or Command Card can only be used by the miniature indicated on the card.
Summer has declared an attack with her unit of Battle Droids and ensured that the defending unit of Clone Troopers are in range and LOS. Next, Summer determines eligible miniatures by checking LOS from each individual Battle Droid in the unit. A miniature is eligible to contribute dice to an Attack Pool if it has LOS to any miniature in the defending unit. Summer determines that all but 1 of Battle Droids are eligible miniatures. Then, for each eligible miniature, Summer chooses 1 of the weapons available to the unit for that miniature to contribute to the Attack Pool. A miniature must meet all requirements, if any, to choose a particular weapon. Finally, Summer cannot choose any weapons if the Clone Troopers would be closer than the weapon’s minimum range or beyond the weapon’s maximum range.Since the Clone Troopers are within
and Summer has 4 eligible Battle Droids, she decides to add 4
–
blaster rifles to the Attack Pool. She gathers the dice for these weapons and places them together on the battlefield next to the defending unit.
results to the result indicated on the Unit Card. Additonally, the attacking player may spend any number of Surge tokens on the attacking unit to convert 1
result to
a result for every Surge token spent. If no result is indicated, turn the die to a Blank result.
, 1
, 1
, and 2 blank results. Having rolled the dice, Simone then resolves any abilities that let her reroll dice. The Snowtroopers do not have any reroll abilities, but they do have an Aim token. Simone chooses to use the Aim token to reroll up to 2 dice of her choice. Both dice must be rerolled at the same time; she cannot reroll 1 and then reroll it again with the same Aim token.Simone chooses to reroll both blank dice, getting 1
and 1 blank result, bringing the final dice results to 1
, 1
, 2
, and 1 blank result.Next, she converts attack surges. Since the Snowtroopers have
:
on the surge chart on their Unit Card, Simone changes the 2
results to
results. If the Snowtroopers did not have
:
, she would have turned the
results to blank results instead. The final dice results for the attack are therefore 1
, 3
, and 1 blank result.
of the defending miniature, the defending miniature is obscured. Repeat this process for every miniature in the defending unit.While a unit is suppressed, it improves its Cover by 1: a unit with no Cover gains light Cover, and a unit in light Cover gains heavy Cover.
result in the Attack Pool.
result in the Attack Pool for each
result in the Cover pool. If the defending unit has heavy Cover, it cancels 1
result in the Attack Pool for each
and each
result in the Cover pool instead.
result in the Attack Pool. Units may spend Dodge tokens even if there are no
results in the Attack Pool.
and 3
results. Summer then checks LOS from the Clone Troopers’ unit leader to each miniature in the Battle Droid unit. Summer has LOS to every miniature in the Battle Droid unit, but part of the Silhouette of 5 Battle Droids is blocked by terrain. Brian then measures the distance between those Battle Droids and the obscuring terrain. Since 4 of them are within
of the obscuring terrain, those 4 miniatures are obscured.Because at least half of the Battle Droids are obscured, the Battle Droids have Cover. Before the game, Brian and Summer determined that the building provides heavy Cover and the crates provide light Cover. Because at least 1 of the Battle Droids is obscured by the building, the Battle Droids have heavy Cover.Brian then rolls 3 white defense dice in the Cover pool, 1 for each
result. Brian rolls 1 blank result and 2
results.Because the Battle Droids have heavy Cover, 2
results are canceled in the attack roll, 1 for each
and
result in the Cover pool. That leaves 1
and 1
result in the Attack Pool.Brian’s Battle Droids do not have any Dodge tokens, so the Apply Dodge and Cover step of the attack is over.
and
result in the Attack Pool, the defender adds 1 defense die to the Defense Pool, using the die pictured on the defending Unit Card.
results to the result indicated on the Unit Card. If no result is indicated, turn the die to a blank result. The defending player may spend any number of Surge tokens on the defending unit to convert 1
result to a
result for each Surge token spent.
and 1
result after applying dodge and Cover. Since Battle Droids have white defense dice, Brian rolls 2 white defense dice, 1 for each
and critical result remaining. He rolls 1
and 1
result.After rolling defense dice, Brian may use any abilities that allow him to reroll defense dice. The Battle Droids do not have such an ability, so he proceeds to convert defense surges. Since Battle Droids do not have
:
on their Unit Card, he changes the
he rolled to a blank, resulting in a final roll of 1
and 1 blank result.
and
results. Then the defending player counts the number of
results and subtracts the total number of
results from the total number of
and
results. The defending unit suffers a number of Wounds equal to the difference.
and
a result after applying Cover in her attack against Brian’s Battle Droids, and he has rolled 1
and 1 blank result in defense. Summer counts her
and
results for a total of 2.Brian counts his
results for a total of 1. The players subtract Brian’s total from Summer’s total for 2-1=1. Since the defending unit suffers a number of Wounds equal to the difference in the attacking and defending results, Brian’s Battle Droids suffer 1 Wound.
or
results in the Attack Pool during the Roll Attack Dice step of the attack sequence and the attack was a Ranged attack, if the defending unit was not defeated, the defending unit gains one Suppression token.
When a player’s unit suffers Wounds, that player chooses a miniature from that unit and assigns Wound tokens to it until either all Wounds have been suffered or the miniature is defeated.A miniature is defeated when it has a number of Wound tokens assigned to it equal to its Wound threshold. If there are unassigned Wounds remaining after a miniature has been defeated, the player chooses another miniature from the same unit and repeats the process until either all Wounds have been assigned or all miniatures in the unit have been defeated. When a unit suffers Wounds from a Ranged attack, if the attacker has LOS to only some of the miniatures in the defending unit, the defending unit cannot suffer Wounds greater than the total Wound threshold of miniatures that are in LOS.A unit leader cannot be assigned Wounds unless it is the only miniature in the unit.A miniature or unit with at least one Wound token is Wounded. When assigning Wound tokens, the Wounded miniature with the most Wound tokens must be chosen before any others when assigning Wounds and must be assigned Wounds until it is defeated. If more than one miniature has the same number of Wound tokens assigned, choose one of those miniatures to assign Wounds to.When a miniature is defeated, remove it from the battlefield. If a unit leader is defeated and there are still undefeated miniatures in the unit, the unit’s controlling player must immediately choose another miniature in that unit to become the unit leader, replacing that miniature with the unit leader miniature.When all of the miniatures in a unit are defeated, the unit is defeated. Remove all Order tokens for that unit from the battlefield.